Discover all the projects developed by NTICS, which helped and helped to transform the lives of thousands of people, in all states of Brazil and also in other countries.
Robotics in Schools
The Robotics Project in schools aims to make students aware of a social problem that is the issue of garbage and through workshops that reuse recycled materials they will be encouraged to build a prototype with studies and knowledge of robotics and technology.
The project aims to mobilize a pedagogical practice that encourages creativity, through the reuse of materials and contact with electronic circuits, proposing local solutions to the community.
01) Stimulate logical reasoning
02) Collaborate with problem solving
03) The student as protagonist
04) Integration of the school with the community
05) Awareness about the reuse of materials and recycling
SCRAP – COLLECTION AND RECYCLING
In this workshop an NTICS educator will make an introduction to the concept of scrap and the importance of collecting and recycling materials. From the question: where does your trash go? The student will be invited to reflect on disposal and reuse. After this stage, students watch videos of prototypes created using scrap.
Cart with air balloon
An NTICS educator fills a bladder in front of students by releasing it when it is full. Then it raises the following questions: “What happens when we fill and release the bladder? What is built with that, something that goes on? ” A CAR! In this workshop, the educating agent demonstrates how they can build a car that moves using recycled materials and a bladder.
Physics and Electrical
In this workshop, students will receive Robotics Kits. The concepts of electrical and concepts of open circuit, closed circuit, LED operation and motor operation will be deepened. Electronic scraps will be delivered, such as wires, fans, 9V battery and DVD player engines. Students will learn how to integrate recycled materials with motors and electrical by building prototypes.
Bringing the idea to life
In this workshop, students are encouraged to come up with ideas, through a big brainstorm in the classroom. Separated in pairs, the educator leads each one to set up a “board of ideas” with a focus on prototypes that would be effective for the community using the materials provided. After this first stage, they move on to the practical part where they experiment and test their main “creation”.
The final stage of the project is a fair where students will be able to exhibit their prototypes, both for parents and for the community. The event takes place in the school gym and will be open to the public. In the end, the best project will be selected and directed to implement in the city. The winning group will receive 02 tablets (01 per person).
*Only included in the annual project package.
Before and after the project, a local diagnosis will be applied with questions based on the quality and well-being of the project. Based on these responses, the event will be structured to better serve the public and the dynamics on the theme worked on in the project.